6-Hour Program

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Overview

Why You Should Attend

Join our experienced faculty as they explore the unique and cutting-edge legal issues arising out of the convergence of technology and entertainment.

What You Will Learn

After completing this program, participants will be able to:

  • Learn about recent DEI statistics and trends in identifying and eliminating racial biases in the film industry
  • Hear about different technologies being used and proposed in entertainment, including web3 and NFTs and how government bodies are approaching regulations and privacy concerns around these new technologies
  • Identify the different kinds of AI technologies being used and being proposed in sports entertainment
  • Learn about new and emerging laws that are increasingly requiring businesses and corporate executives to conduct assessments and file reports relating to risks that come with the collection, use and sharing of data
  • Discover the increasingly complicated world of synch licensing agreements, including traditional network, cable and local television series, the audio-visual streaming services, dramatic versus music centric shows, video games, feature films, holograms, and advertising commercials, among others

Who Should Attend

This program is targeted towards in-house counsel, law firm attorneys, and allied professionals who work in or with technology, the Internet, games, news, sports, virtual reality, television, radio, video, film, entertainment, interactive media, or telecommunications; and attorneys who practice in copyright, trademark, licensing, merchandising, advertising, or litigation.

Special Features:

  • Earn one hour of Ethics credit

Program Level: Intermediate

Prerequisites: An interest in legal issues posed by the convergence of technology and entertainment

Advanced Preparation: None

Intended Audience: In-house counsel, law firm attorneys, and allied professionals who work in or with technology, the Internet, games, news, sports, virtual reality, television, radio, video, film, entertainment, interactive media, or telecommunications; and attorneys who practice in copyright, trademark, licensing, merchandising, advertising or litigation.

Credit Details

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